“The red-tinged air sizzles with blaster fire. Your brothers are surging the battlefield by your side, fighting until their last breath. Suddenly you hear the unmistakable sound of a lightsaber igniting, and you know someone powerful has entered the fray. The next move is yours. What will you do next to turn the tide of war that has engulfed the galaxy?
If you’ve ever dreamed of living out some of Star Wars’ biggest infantry battles, like the clash of Republic soldiers and Separatists on Geonosis or rebels versus Imperials on the lush forest moon of Endor, you can finally achieve those dreams — without ever having to leave the house. Fantasy Flight Games recently released The Clone Wars Core Set for the tabletop game Star Wars: Legion, and whether you’re a veteran wargamer or new to the hobby, you’ll find it easier than ever to join the fight.
In Star Wars: Legion, a two-player game, you’re in command of an army from a landmark era of Star Wars. On your turn you’ll move miniatures of troopers, vehicles, and heroes and villains to complete objectives on the battlefield and defeat your opponent. A roll of the dice determines your successes or failures in battle.
While you know the story of Star Wars, Star Wars: Legion lets you explore the galaxy from a certain point of view as you make your way through your own personal battle strategies, customizing miniatures and settings along the way. Not only will you find 39 miniatures of troopers and notable characters inside the Clone Wars Core Set just waiting for you to paint, you can design and craft your own battlefield terrain from the red sands of Geonosis to the shining platforms of Kamino.
Star Wars: Legion designer Alex Davy and game developer Luke Eddy recently sat down with StarWars.com to talk more about the game design, the best ways for new players to get started, and offer some tips that even veterans don’t know for assembling and painting the miniatures. […]
StarWars.com: For The Clone Wars Core Set in particular, would you say you drew more from the animated series than the prequel films when designing the game?
Luke Eddy: Both, really, the show and the films. It depends a little on which aspect of the game, because visually in the miniatures you assemble, as well as the art, I think our primary source is always the films because we’re striving for a little bit more realism.
In terms of designing what the characters and units and troops actually do on the battlefield, I think we draw sometimes even more from the series because there’s so much more that happens in those [episodes]. It’s just a matter of volume, really. More plots and more battles, more interactions, more confrontations happen in the show, so that really drives a lot of how we add theme and flavor to the game. And the theme and flavor are what shape the mechanics of different units.
Alex Davy: We also follow the Rule of Cool. If something in the show is really cool, even though it doesn’t appear in the movies, we’re inclined to use that. For example, the miniature of Obi-Wan Kenobi in the Core Set features his Jedi battle armor, which I don’t believe ever appears in the films but is a major part of his outfit in the show. We just felt that conveyed the sense that a once peaceful order that is now at war would be forced to don armor.
It’s a more military look for the Jedi, and we felt that was important to convey, that they are at war in this point in time. Also, it looks cool!
StarWars.com: Speaking of Obi-Wan, did you try to capture a bit of his sassy attitude in the game?
Alex Davy: Yeah! Of course, the prequels are rich for the meme content, and there are very famous lines that he says, so we kind of cheekily referenced that a little.
It also goes deeper than just meme culture. The way that Ewan McGregor plays Obi-Wan is cocksure, a little bit sassy, and a jocular person. You see that in the movies a little bit, and you especially see that in the TV show. We definitely wanted to convey that sense of brashness and wry humor that he has. He’s brave, but he punctuates those moments of bravery with self-awareness. When he says, “Hello there!” to Grievous and his entire army, it’s obviously a precarious situation for him to be in, but he’s puncturing that tension with a little joke.
It’s a game, so we can’t convey too much of that, but we always want to give a hint of who these characters are in the tabletop areas that we’re playing. And that’s a part of the game mechanics, too. Obi-Wan is protective in nature, he’s a commander who will defend his troops, he cares very deeply about the soldiers under his command. Whereas General Grievous has nothing but contempt for the battle droids that he leads, and that’s reflected in their mechanics. Grievous can use battle droids as shields, sort of cannon fodder, he’s going to pour them into the fight without real regard to their safety. Obi-Wan is going to do his best to protect every single person in his army. And that’s reflected in the way their command cards and game mechanics play out as well. […]