Games,  Prequel Trilogy,  The Clone Wars

Star Wars Battlefront II producer: “In the case of Dooku, The Clone Wars was the bigger influence”



““I’ve been looking forward to this.”

So said Count Dooku prior to his next clash with Anakin and Obi-Wan in Star Wars: Revenge of the Sith, but that statement also applies to our own feelings about the Sith Lord’s Star Wars Battlefront II debut. Count Dooku is the latest prequel/Star Wars: The Clone Wars character to arrive in the popular game, and is available beginning today. spoke with Lucasfilm’s Michael Dailey, assistant producer, about bringing the Separatist leader into Battlefront II. Here are his greatest insights.

On capturing Dooku’s essence as seen in other media:

“We partner with the DICE animation team and point them in the direction that we think would make sense for developing the character. From there they do a lot of research, looking at examples from the movies and The Clone Wars. In this case I think, The Clone Wars was the bigger influence. They went and looked at the way that he fights and brought in elements of that into the way he was was animated — the way he does his attacks and does special abilities. A lot of times designing a specific ability, we’ll go right to a clip from The Clone Wars and say, ‘Oh, wouldn’t it be cool if he did something like this?’ From there we may tweak things slightly to better fit our gameplay needs for the hero, in the end the most important thing is that he’s both fun to play and feels authentic to both the universe and the character themselves.”

On developing a gameplay identity for Dooku in Battlefront II:

“One of the most important things to nail down first is: What should the fantasy around this particular character be when you play as them in Star Wars Battlefront II? Dooku is a duelist, so that’s the approach we took with him. To realize this, Dooku was designed to be a hero with great advantages in close combat. His basic lightsaber attacks deal higher damage, he is able to more effectively deflect enemy lightsaber attacks, and two of his three abilities give him further advantages in close-up lightsaber encounters.”

On differentiating the villain from other Sith:

“While we focused in on his ability as a lightsaber duelist, we do see Dooku both in the films and The Clone Wars using Force lightning. Although we didn’t want to lean too heavily into the Force lightning, because he might start feeling too similar to the Emperor, he is the only character that has the ability to utilize both his lightsaber and this particular Force power, adding an extra facet to his in-game character.” […]

On their secret weapon in bringing Dooku to life:

“One thing that really goes a long way and really brings an awesome touch to Dooku is that Corey Burton, who voiced Dooku in The Clone Wars, is back. He’s just fantastic as that character and has a lot of great banter in the game. It’s a fun way, before The Clone Wars comes back, to get a little bit more of those characters and those versions of those characters interacting with each other.”

On why Dooku was an essential addition to Battlefront II:

“When you look at the Clone Wars, you kind of highlight the key figures in the war on both sides. When it comes to the heroes, Obi-Wan and Anakin are key there. If you look at the villains, Dooku is such a key part of both Episode II and II and The Clone Wars series as a whole. As the leader of the Separatists master of General Grievous, and the apprentice of Darth Sidious himself, it was an easy choice to bring Count Dooku to Battlefront. From a gameplay perspective, he counters the recent light side addition of Obi-Wan as a defense-oriented saber-user and, from a fantasy perspective, gives players the opportunity to recreate his iconic showdown with Master Yoda.”

On the reception of the recent prequel invasion of Battlefront II:

“The reaction has been tremendous. We’re really happy to have been able to deliver fun and engaging prequel content that the fans are pleased with. It was definitely something they asked for a lot and were vocal about, and it’s been really awesome to be able to deliver on that. Obi-Wan and Grievous went great, Dooku is here, and we’re very excited for Anakin.””


  • archdukeofnaboo

    I love the Clone Wars, but let’s be frank and honest here – there’s absolutely no comparison between the witty, elegant Christopher Lee and the dull, charisma-less voice actor of the animated series. Dooku’s dialogue in Episode II is infinitely more quotable.

    • Alexrd

      Agreed. I think what they mean is that TCW has more material to draw animations from…? But still, Lee’s portrayal in Episodes II and III is iconic enough for it to bee the main influence. After all, it was the main influence for TCW itself.

      P.S: Heck, I’m just a fan of Christopher Lee that just by talking about Dooku I might post some Star Wars-related quote from him on my blog.

      • archdukeofnaboo

        Yeah, I suppose I’ll have to give them the benefit of a doubt. But I do vehemently detest the idea of pitting the animated series against the movie trilogy – they are both part of the very same era. The TCW exists to give greater context to the war we see coming to a close at the beginning RotS, which profoundly changed Anakin – it is not a ‘re-do’.

        The voice of Dooku on TCW, of all the main characters, was the only one I couldn’t come around to. I easily adjusted to James Arnold Taylor’s Obi-Wan and the new voice for Yoda, while I eventually got to like Lanter’s Anakin, and at an even later stage, Ambercrombie’s Palpatine and Taber’s Padmé. Dooku, on the other hand, just felt too overserious (Did he ever smile?) and lacking any of the charm and subtleties of his film persona.

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